Fall 2024 MultiSport Registration.
Click here to Register
REGISTRATION IS OFFICIALLY OPEN!
Time: 7:30pm-8:30pm
Location: Gym in the East End
Estimated time to fill out form: 5-15 mins
No experience necessary
Only equipment required is athletic, closed toed shoes.
Open to 2SLGBTQIA+ individuals & Allies.
18+ Canada & USA Residents ONLY!
ALL GENDER INCLUSIVE WITH NO GENDERED RULES!
This season, we will not be keeping score and will not have set teams.
Teams will be made at the gym and score-based games will be moved to time-based (instead of playing until 21, we play a 10-15 minute game, then switch).
GENERAL CLUB RULES
All players must be 18+ and Canadian or US Residents
All sports with WRSC are no contact.
Rules of sports will be altered to remove contact
We are a scent-free environment. Please refrain for wearing any scents while participating in activities (eg. perfume, cologne, after shave, eau de toilette, etc.)
If you are sick or not feeling well (even if you tested negative for Covid-19), please do not attend any activities or gym sessions.
Sturdy, athletic footwear is required.
Metal spikes are not permitted. Plastic ones are welcome. Flip flops, slippers, and/or bare feet/socks are never allowed for warmups or play.
Hard shell knee pads, elbow pads, or wrist guards are not allowed unless specified by the sport’s rules.
Soft pads and hard, soccer-style shin guards are welcome whenever a player would like to wear them.
All injuries must be reported to either your captain or the Sport Coordinator or Vice Coordinator
All participants must fill out a waiver before participating.
Respect and Consent are mandatory.
All players are required to sign in on the Game Sheet upon arrival.
All referee’s calls are final and are not to be disputed/argued. Any issues or questions should be directed to your captain.
All fouls/penalties will follow our stoplight system:
Green: Not recorded or tracked. Oopsie, everyday, unintentional fouls that are not overly aggressive
Yellow: Warning fouls resulting from dangerous, aggressive, overly competitive, or rough play. Can also be given for verbal interactions that violate our code of conduct. 2 Yellow fouls in one game or 4 in a season results in removal from the game and could result in further disciplinary actions.
Red: Overly aggressive, intentional, malicious, or targeted actions, including verbal actions. Results in immediate removal from the game and further disciplinary actions.
BASKETBALL RULES
Rock, Paper, Scissor decides who starts with the ball.
Team starting with the ball must start with it below their baseline.
Team that doesn't start with it must start on their side of the court.
Any contact results in a foul
A foul against the offense results in 1 free throw
A foul against the defense results in a stoppage of play and the defense gaining the ball on the sideline
If you are fouled, call out “Foul” to stop the game and the foul is given
The ball is live right after a free throw.
If the ball goes out of bounds, the team who didn't touch it last gains possession and inbounds it
No offensive players are allowed to stand in the key for more than 3 seconds.
Once the player has dribbled the ball and picked it up, they cannot dribble it again. This is called double dribble. Ball goes to the opposing team on the sideline.
Active dribbling with both hands IS allowed.
Once a player has picked up the ball, they are allowed to pass, pivot, shoot, or take 2 steps with the ball. Any more than 2 steps results in a travel. Ball goes to the opposing team on the sideline.
After a basket is scored, the other team inbounds the ball from behind their defensive baseline. The defense must get behind the half court line of their own zone and are not allowed to play defense in their offensive zone.
Changes happen on the fly and during stoppages of play. Please be courteous with playing time.
Defense can only be played on your defending half of the court. As soon as a ball is turned over, you must get to your half.
You must leave an arm's length between you and a player you are defending.
No boxing out, no picks, and no contact.
Rules we don't play with
Shot clock
Over and back
Double handed dribbling counting as a double dribble. Dribbling with both hands on the ball is allowed in this club.
HANDBALL RULES
Rock, Paper, Scissor decides who received the ball.
Game starts with each team on their baseline.
Team not receiving throws the ball to the team who is receiving and cannot pick it up themselves. The other team picks up the ball and play begins.
The game is played by throwing and catching the ball.
You may use any part of your body that is above the knee to play the ball.
If you get possession of the ball, you cannot move, until you pass the ball and you have to the count of 10 Rainbows to pass the ball.
If a pass is incomplete or the ball is dropped, the other team gets possession, where it fell.
If a pass is intercepted, the player who intercepted retains possession.
A goal is scored when one of your team mates has the ball, behind the other team's goal line. Each goal results in 1 point.
After every goal, the ball is thrown off at the baseline, by the team that didn't score.
If the ball goes out of bounds, it is thrown in to play by the team who didn't touch it last before it went out of play.
No contact is allowed. This includes picks and slide tackles.
Any foul results in a free throw for the other team, from where the foul occurred.
Call out “foul” if there is an infraction.
No cherry picking (hanging out in the other teams end while everyone else is playing in your zone).
Changes happen on the fly and during stoppages of play. Please be courteous with playing time.
Any injury where the player is unable to get up results in a stoppage of play.
PICKLEBALL RULES
(different from regular pickleball as we don't score and to simplify things)
Rock, Paper, Scissor decides who serves the ball.
Game starts with one player in each quadrant of the court.
Service starts behind the baseline of the right quadrant and the ball must be served to the quadrant opposite the service quadrant
Before the serve, you must indicate which server you are (Player 1, 2, 3, or 4) so we can keep track of who serves next.
The ball must go over the net (can touch), beyond the kitchen, and stay in play.
It must be played back in the same way.
After the service and return, the ball can bounce anywhere in play but can only bounce once before being hit.
Players are only allowed to play a ball in the kitchen if it bounces in it first.
Players can BE in the kitchen otherwise, but cannot play a ball while in it.
You lose the serve when:
A ball is not served correctly
A ball is not returned correctly
A player touches the net
A player plays the ball while standing in the kitchen that didn't bounce first
The ball goes out of bounds
The ball bounces more than once on your side of the court
When a serve is lost, the other partner on the team gets the serve.
When the other partner's serve is lost, the players on the other team get to serve.
If your team doesn't lose the serve, you keep serving until you have either served 6 times or you lose the serve.
Game ends when time is complete.
BADMINTON RULES
(different from regular badminton as we don't score and to simplify things)
Rock, Paper, Scissor decides who serves the ball.
At no time during the game should the player touch the net, with his racquet or his body.
The shuttlecock should not be carried on or come to rest on the racquet.
A player should not reach over the net to hit the shuttlecock.
A serve must carry cross court (diagonally) to be valid.
During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.
A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.
Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.
The shuttlecock hitting the ceiling is counted as a fault.
Game ends when time is complete